There might be a traction-system hiding somewhere deep inside the game, but it mostly seams to have little to no impact on gameplay, it’s just cosmetic.And the logs… the logs can make even the most level-headed of us turn to violence. Round-bales are perfectly round and will roll away on the slightest gradient instead of compressing slightly under their own weight. Hitting the “sweet-spot” for pallets feels like a lottery. They still glitch into pallet-forks, bale-spike and log-claws and many other objects. If you bump into them they slide around like on ice. The physics of bales, pallets and logs are still horrible.Remember, even the smallest tractor in the game weighs 2,9 tons, more than twice the weight of a compact car. No change in centre of mass when accelerating or braking, no rocking and rolling on big rubber tires when you drive on uneven terrain or come a sudden stop. Machines and equipment still have no real feeling of weight.Physics: The physics seems to have gotten little to no love. Sure, but was that the most important thing to improve? In my experience the workers have no idea what parts of a field is done and not if you stop them half-way through. Sure, but I suspect most player’s will turn it off after a short time so why bother. Stones show up in fields after plowing and cultivating. It’s fine, but there is no sliders for body-shape or skin-colour and just 16 predefined faces. Also if you repair but don’t repaint you vehicles the condition-bar next to the speed-o stays at about a quarter full(might have been changed/fixed). Used equipment and separate maintenance and paint condition.To call it AI is an insult to AI’s everywhere. AI cars drive faster, I’m sure that had to take a month or two to change, right? They are still on rails and it’s still like hitting a brick wall if you drive into them. I only tested this a few times and it work ok, but the path-finding is far from perfect. Workers can now be sent from A to B, sent to a field to do a job and carting. Even the developer can’t do it right, check out the ground close to the cow-pasture in Erlengrat. Improved, but the terrain editor it’s very basic and it’s impossible to smooth it out to look close to real. A bit of a gimmick, but I guess they tie into production chains so that’s fine. One is just another combinable crop and two orchard type crops. This is in my opinion the only real improvement to the game, but it still need some polish and I would like a bigger variety in the engine-sounds. As with seasons they took a mod(s), streamlined it a little and that’s it, done. Instead of showing us what a professional developer can do with a good idea, they just payed (I assume) the modders and called it done. More or less just copy/pasting a good mod from FS19. In recognizable form they made sure to leave any real visions and improvements on the drawing-board and release what feels more like a free update or a cheap DLC than a new game. So… after three years for a company who’s business-plan seem to be to release a new game every two years I had high hopes for this one.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |