The last issue is more of an ask than a bug. It’s very easy to accidentally play the card when doing so, although I suspect that it’s less of an issue playing it on a tablet rather than on the iPhone with the difference of screen sizes.ģ. It is easy to accidentally play the wrong card as to read the full text you have to tap them to raise them up to full visibility. It is too easy to accidentally select the wrong card when choosing one to upgrade, I’ve been scrolling through and accidentally selected a different one than I wanted repeatedly.Ģ. I have a few minor quibbles that would make it better.ġ. It has tremendous replayability as every time you play it will be different and you can play around a lot with how you play it. My work productivity took a bit of a hit for a few days when I first got it. This game is dangerously addictive in how much fun it is. but got far worse.Īmazingly fun, a few minor tweaks and it will be perfect. They expected the same quality on iOS that they experienced on Switch, PlayStation, etc. Keep in mind the fact that a number of iOS users have supported MC time and again by purchasing StS on multiple platforms. It's an embarrassment and iOS buyers deserve better. MegaCrit wet the bed here and chose to lay there instead of doing something about it. There are countless examples of the same on iOS. Image and Form, a larger studio, brought over a high-quality port of SteamWorld Quest. Other examples include Miracle Merchant and Card Crawl by indie dev Arnold Rauers. Exhibit B is Pirates Outlaws by Fabled Game Limited. Exhibit A is Lost Portal CCG by indie dev Michael Camilli. One- and two-person teams who have enjoyed, at best, a fraction of the success StS has enjoyed (across multiple platforms, by the way) have managed to produce and support card games-over the course of several years in many cases-that are much more polished on iOS. Long take: Sticking with Humble-in the most favorable light-reflects poor judgment in terms of first choosing and then sticking with an incompetent service provider (ie, the porter in this instance). You will probably find that you have fewer problems with it than you might expect. The port, which could have been better, has been stable and playable from day one. Like I said, I’m curious to see more.Įdit: but looking at some of the revealed cards, tracking stuff like the Defect’s orbs (unless they no longer rotate and are solely passive effects, I guess) or the Watcher’s stances just isn’t something I’m interested in doing in a physical board game.Short take: Quality title that is definitely worth owning on iOS. The fact that the genre started as physical games isn’t relevant.Īnyway, I’m sure they’re smart enough to make it work. Being digital opens a ton of doors for card games. Look at how different Hearthstone is from physical games like Magic the Gathering and YuGiOh. I’m not saying it’s impossible to fully recreate the game physically, it would just be far, far more convenient to play the digital version, to the point that the physical version would just be a novelty for a huge majority of players. Randomly assigning attacks or determining the effects of a potion, tracking how much enemies are affected by things like bleed or poison (especially when they can be doubled), even just the frequent shuffling can get old really quickly. There’s a lot of mechanics that would be annoying to deal with in a physical game unless they’re altered.
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